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The Art of Abe Taraky

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God of War - Ragnarök

This portfolio reveals the process behind crafting the expansive world of God of War Ragnarok. Throughout the pre-production and production phases, I played a role in shaping the creation of numerous realms, cultures, and myths. My primary focus was on enhancing the visual appeal of both the moment-to-moment experience within the realms and the seamless blend between artistic vision and technical feasibility.

I contributed over 300 images to this game. Each piece showcased in this collection represents a significant journey in developing realm-specific design principles, with many other images aiding in the deconstruction and reconstruction of their visual language. It was truly gratifying to have contributed to shaping this title, leaving players with a sense of awe-inspiring scale and quality. A heartfelt shoutout to the team for their collaboration on this project.

God of War (2018)

This portfolio unveils the behind-the-scenes journey of crafting the world of God of War (2018). As an avid fan of the original games, my involvement in this project was both a personal dream realized and a professional challenge that pushed my understanding of the franchise to new heights.

Throughout the development process, I was tasked with bringing a level of artistic precision to God of War (2018) that was essential for the game's evolution. As the franchise transitioned to a more intimate framing of the world and characters, my role was focused on ensuring that each visual element contributed to the immersive experience. This involved meticulous attention to detail and a keen understanding of our new setting and pantheon.

With a deep appreciation for the franchise's legacy, I contributed extensively to the creation of numerous images, each representing a journey of exploration and refinement. From establishing realm-specific design principles to innovating visual languages, every step tested the boundaries of creativity and craftsmanship.

Being part of the team behind God of War (2018) was an honor, and I take pride in contributing to its immersive narrative experience. I am grateful to the entire team for their collaboration and dedication throughout the project.

SF - X

In my role on the Street Fighter X project, I spearheaded a significant shift towards realism with a stylistic action flare, departing from the traditional stylized visual effects familiar to the audience. Leveraging the cutting-edge technology of new consoles, I led the adoption of more realistic visual effects, enhancing the immersive experience while maintaining the essence of the beloved franchise. My contributions aimed to elevate the game's visual identity, offering players a fresh and dynamic take on the iconic Street Fighter universe.

World of Warcraft-Chronicle

Explore my role as an illustrator in two World of Warcraft Chronicle releases. I focused on bringing iconic characters and environments to life, maintaining a careful balance between honoring their essence and making them accessible to newcomers. It's a journey that respects the legacy of World of Warcraft while strategically broadening its appeal.

Knight

IDEeEL1 - Art Book

IDEeEL2 - Art Book

IDEeEL3 - Art Book

Creatures

Characters

Lines

God of War - Ragnarök

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Alfheim_LightShaft_AT_07_011_NS.jpg

God of War (2018)

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Tyr_Statue_Abe_Taraky_01-glazed-intensity-10-V1.jpg

SF - X

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World of Warcraft-Chronicle

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Knight

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River_Dam_01-glazed-intensity-10-V1.jpg

IDEeEL1 - Art Book

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Ideeel_Lettle_Lines_Cover_01_NS.jpg

IDEeEL2 - Art Book

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IDEeEL2_COVER_03_NS.jpg

IDEeEL3 - Art Book

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IDEeEL3_COVER_01_NS.jpg

Creatures

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Muhussu_of_Babylon_AT_01_NS.jpg

Characters

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Lines

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Rider_09d_AT_NS.jpg

All artworks on this website are protected by copyright © Abe Taraky 2024. Unauthorized reproduction or distribution is prohibited.